Live-ops for your game, without the treadmill.
GroundZero gives every player their own missions, season and rewards. Seasons are paced and balanced before launch and approved by your team. You start from the data you already have.
From first call to a live season.
- Step 01
A 30-minute demo
We sketch a season for your game, built to bring players back.
- Step 02
Share your events
An export of the events you already log, and what each one means. No change to your game loop.
- Step 03
Review the season
Pacing and rewards are simulated first. Your team tunes and approves it.
- Step 04
Go live
Players get missions that fit how they play. Direct ingest from your backend is next.
Your game, your voice, your call.
You approve every season
Nothing reaches players until your team has reviewed and signed it off.
Written for your game
Missions come from your game's own loop and speak in its voice, not a generic quest list.
Built for any engine
Live in Fortnite today. SDK and API for Roblox, Unity and Unreal Engine are on the way, and you can start from your own events now.
See GroundZero on your game.
30 minutes. We sketch a season for your game, built to bring players back.